I see you have put an "Adrenaline Pack" in the first room of "The Deep", next to the "Rebreather". 'Quake', is not that complicated.įot the map the initial area of "The Deep" is too similar to the ending of a start map first time I saw it, I thought there must have been some error loop, because apparently I was teleported back to the same location. But best of all, do not make things unnecessarily complex, which questions itself the purpose of varied loadouts. Generally, be transparent, rather than not - in my opinion, obscurity, does not help in a game such as 'Quake'. Unless you figure out something more subtle.įor the models and skins I did not see any special features for different variants - as it used to be in earlier mod versions - at least among the 'Quake 2' characters, but if you were to reintroduce any, it should be very transparent, what each skin changes, gameplaywise. Therefore, at worst, you should probably override the "0-9" keys with mod specific functions, in your "quake.rc" file that is, after loading up the custom "autoexec.cfg". Nevertheless, if to think about if, once you say "1-4" in the game options, the user expects it to always be "1-4", regardless of own weapon keys. Right, my config was quirky, your mod works okay there. Do you get an error message? If not, something to do with key bindings maybe? 1 is supposed to select Ranger and 2-4 for the Q2 marines.
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